It's all part of the gameplay and it's great fun to stab someone in the back or to gang up in a group on a poor lone soldier. Of course skill often gets thrown to the wayside when multiple fighters are slugging it out in a close group and it's easier to hang around the outskirts and take out your opponents sneakily from behind while they are busy. Add to this each weapon's unique stats in speed, damage and reach alongside advanced tactics such as shield bashing, block breakers and feints and within the chaos of battle there is scope for some extremely skillful play. This simple and easy to use control scheme forms the basics of combat and there is plenty to learn even at this basic level in terms of timing, positioning and mobility. The right mouse button executes a parry which has to be correctly timed and positioned, although it's easier if you are using a shield. The use of the mouse wheel is unusual but it works extremely well and becomes second nature after a while. Whilst I sympathise to some degree (I was rubbish with the Archer class) clearly those who take the time to master the difficulty curve would disagree and having been on the receiving end of moving, pointy death I can confidently say that, in the right hands, a bow or crossbow can be a perfectly efficient tool of destruction.Ĭombat is simple on the surface, with the left mouse button activating a 'standard' attack while scrolling the mouse wheel up or down enables a thrusting move or an overhead swipe. There is a definite love-or-hate feeling towards this class and ranged combat in Chivalry is a difficult beast to master, with many considering the Archer to be overly-difficult to play or to be weak in comparison to the other classes. The Archer class is clearly a different matter, as the focus is on taking foes out at range from behind the front line rather than toe-to-toe. The Knight may need only a single well-timed blow to fell the Man-at-arms, but the more dexterous fighter is more able to avoid blows and strike several times in quick succession. While all classes have their own strengths and weaknesses they are all capable at taking each other on in the field. It is a credit to the developers then that despite these significant differences that they are so well balanced in combat. There is enough variation between the abilities and weapon loadouts of each class to make each one a very different play experience. As for the Archer class - I'll leave that to your imagination. Knights and Vanguards are both heavily armoured and typically wield larger weapons the Vanguard sacrifices some defense in favour of mobility and the Knight is tougher but slower. The Man-at-arms is the lightest of the melee classes and is typically armed with a one-handed weapon and a shield. Combat is fast-paced and hectic, but the emphasis is on skill and although a hack-and-slash approach will work to a degree players will need to hone their abilities to stride to the top of the leaderboards.įour classes are available to choose from and each has access to different equipment and weapons which can be mixed and matched to find the perfect loadout for any particular situation or personal playstyle. This Kickstarter-backed project is the debut title from new indie developer, Torn Banner Studios, and features multiplayer melee combat with emphasis on brutality and carnage.Ĭhivalry supports up to 32 players per game and pits them against each other in a variety of game modes to slice and smash their way to victory with a variety of close combat weapons, as well as a few ranged options in the form of thrown weapons and bows. If fountains of blood, limb severing and decapitation are what you look for in a game then Chivalry: Medieval Warfare is the game for you. Reviews // 12th Nov 2012 - 11 years ago // By Ross D.
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